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Un4m3d_Hokage

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  1. odata vreau sa ma joc si eu sa:mp si nu merge.. off

  2. wait 1000, adica o secunda. Se lucreaza in milisecunde, deci 1000ms = 1s
  3. Amintiri mane, am vazut numele jucatorilor din factiuni din aceea vreme si mi-am amintit atatea lucruri
  4. iar abuzezi de numele tau?
  5. Unde se trec modificarile pt. server? Ca in Server Updates nu a mai trecut nimeni de cv timp 😢

    1. Guardian Agresiv

      Guardian Agresiv

      Pe lista de asteptare

  6. fuck you

    1. Un4m3d_Hokage

      Un4m3d_Hokage

      nibba what's wrong with you?

    2. L0K3D.

      L0K3D.

      fuck you again

  7. faci comanda aduty sa seteze ADuty[play erid] pe 1, de exemplu, si la OnPlayerEnterVehicle la verificari if(ThisCar == FactiuneaLSPD && EInFactiune[pla yerid] == 1 || ADuty[pla yerid] == 1) { Intra in Masina } else { Nu intra in masina ca nu e in factiune }
  8. Ceri prea multe.. vrei comanda direct facuta, eu zic s-o faci tu.. o sa inveti o gramada daca incerci.... ai exemplu la /members
  9. CMD:crash(playerid, params[]) { new giveplayerid, giveplayer[25]; if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, -1, "Synthax: /crash [playerid/part of his name]"); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); if (PlayerInfo[playerid][pAdmin] >= 5) { if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(giveplayerid != playerid && Untouchable[giveplayerid]) return SendClientMessage(playerid, COLOR_GREY, "* You Can't Do this on This player!"); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 1000, 0); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 2000, 1); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 3000, 2); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 4000, 3); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 5000, 4); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 6000, 5); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 7000, 6); format(string, sizeof(string), "You have crashed %s (%d)'s game", giveplayer,giveplayerid); SendClientMessage(playerid,COLOR_DBLUE, string); return 1; } else { format(string, sizeof(string), "** Not Authorised!", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } } else { format(string, sizeof(string), "** You are not Authorised to Use this Command!", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } return 1; } Sa stii ca e o mare prostie ce ai tu in comanda asta, folosesti format pentru un mesaj pentru care nu ai nevoie sa folosesti, ai 15 linii in plus, uite asa trebuia sa arate comanda: CMD:crash(playerid, params[]) { new giveplayerid, giveplayer[25]; if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, -1, "Synthax: /crash [playerid/part of his name]"); { if (PlayerInfo[playerid][pAdmin] >= 5) else return SendClientMessage(playerid, COLOR_GRAD1, "** You are not Authorised to Use this Command!"); if(giveplayerid != INVALID_PLAYER_ID) else return SendClientMessage(playerid, COLOR_GRAD1, "** Not Authorised!"); if(giveplayerid != playerid && Untouchable[giveplayerid] == 1) return SendClientMessage(playerid, COLOR_GREY, "* You Can't Do this on This player!"); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 1000, 0); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 2000, 1); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 3000, 2); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 4000, 3); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 5000, 4); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 6000, 5); GameTextForPlayer(giveplayerid, "•¤¶§!$$%&'()*+,-./01~!@#$^&*()_-+={[}]:;'<,>.?/", 7000, 6); format(string, sizeof(string), "You have crashed %s (%d)'s game", giveplayer,giveplayerid); SendClientMessage(playerid,COLOR_DBLUE, string); } return 1; }
  10. Pai la public-ul ala pui tu cand da click pe un skin sa il puna pe ala....
  11. scoate if(GetWeekDay() == 1 || GetWeekDay() == 4 || GetWeekDay() == 6) return SendClientMessage(playerid, COLOR_WHITE, "War-ul este permis doar Luni, Miercuri, Vineri si Duminica."); if(hour == 20 || hour == 21) { si } else return SCM(playerid,COLOR_WHITE,"War must be between 20:00 and 22:00.");
  12. Pai si ai inceput prost de la inceput, zici ca se executa la fiecare 30 de minute, asta daca o sa-l faci de o secunda se va executa la fiecare minut cand secundele sunt 00 :| Asta o sa ia la fiecare secunda sa verifice cat e timpu pt. fiecare jucator conectat, ca doar l-ai pus in loop...
  13. Nici nu o sa le ai daca nu incepi sa inveti si sa gandesti cu creierul tau, ca de aia il ai.
  14. Cauta obiectul, id-ul lui mai exact si foloseste-te de Vehicle Attacher facut de catre iPLEOMAX, o sa reusesti 100%. //edit in 5 secunde am gasit id-ul: 19314
  15. stochezi banii din banca in 2 variabile. gen pBankAccount si pBankAccount2
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