MrAndu
Premium-
Posts
3 -
Joined
-
Last visited
About MrAndu

Contact Methods
-
Nick SA:MP Blue
MrAndu
MrAndu's Achievements
Noob (1/14)
2
Reputation
-
Nick: MrAndu Detalii mapa: Spawn Gara SF . Idee pentru a micsora aglomeratia din LS !!! Un nou spawn ar ajuta orasul SF sa fie mult mai populat si desigur ar ajuta Ls sa nu mai fie asa de enervant , idee pentru o dezvoltare mai frumoasa ! Am nevoie de sprijinul vostru !! Mai Fac mape sau nu ???? Link imagini: http://postimg.org/image/dkbti3xkt/ http://postimg.org/image/5vfcedrib/ http://postimg.org/image/j0o545utf/ Link mapa: <map edf:definitions="editor_main"> <object id="object (DYN_F_IRON_1) (1)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1986.7" posY="140.7" posZ="27.2" rotX="0" rotY="0" rotZ="270"></object> <object id="object (DYN_F_IRON_1) (2)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1986.7" posY="136.60001" posZ="27.2" rotX="0" rotY="0" rotZ="270"></object> <object id="object (DYN_F_IRON_1) (3)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1986.7" posY="124.5" posZ="27.2" rotX="0" rotY="0" rotZ="272"></object> <object id="object (DYN_F_IRON_1) (4)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1986.7002" posY="132.59961" posZ="27.2" rotX="0" rotY="0" rotZ="270"></object> <object id="object (DYN_F_IRON_1) (5)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1986.7" posY="128.60001" posZ="27.2" rotX="0" rotY="0" rotZ="270"></object> <object id="object (DYN_F_IRON_1) (6)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1984.6" posY="122.4" posZ="27.2" rotX="0" rotY="0" rotZ="0"></object> <object id="object (DYN_F_IRON_1) (7)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1982.1" posY="122.4" posZ="27.2" rotX="0" rotY="0" rotZ="0"></object> <object id="object (htlcnpy01_lvs) (1)" breakable="true" interior="0" alpha="255" model="3433" doublesided="false" scale="1" dimension="0" posX="-1982.4" posY="140.8" posZ="29.9" rotX="0" rotY="0" rotZ="0"></object> <object id="object (htlcnpy01_lvs) (2)" breakable="true" interior="0" alpha="255" model="3433" doublesided="false" scale="1" dimension="0" posX="-1981.3" posY="140.8" posZ="29.9" rotX="0" rotY="0" rotZ="0"></object> <object id="object (htlcnpy01_lvs) (4)" breakable="true" interior="0" alpha="255" model="3433" doublesided="false" scale="1" dimension="0" posX="-1982.4" posY="137.8" posZ="29.9" rotX="0" rotY="0" rotZ="0"></object> <object id="object (htlcnpy01_lvs) (5)" breakable="true" interior="0" alpha="255" model="3433" doublesided="false" scale="1" dimension="0" posX="-1981.3" posY="138.2" posZ="29.9" rotX="0" rotY="0" rotZ="0"></object> <object id="object (htlcnpy01_lvs) (6)" breakable="true" interior="0" alpha="255" model="3433" doublesided="false" scale="1" dimension="0" posX="-1982.4" posY="135" posZ="29.9" rotX="0" rotY="0" rotZ="0"></object> <object id="object (DYN_F_IRON_1) (8)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1986.7" posY="144.8" posZ="27.2" rotX="0" rotY="0" rotZ="270"></object> <object id="object (DYN_F_IRON_1) (9)" breakable="true" interior="0" alpha="255" model="1419" doublesided="false" scale="1" dimension="0" posX="-1982.3" posY="146.89999" posZ="27.2" rotX="0" rotY="0" rotZ="0"></object> <object id="object (Int_tat_lights01) (2)" breakable="true" interior="0" alpha="255" model="14680" doublesided="false" scale="1" dimension="0" posX="-1980.3" posY="138.60001" posZ="27.4" rotX="0" rotY="0" rotZ="0"></object> <removeWorldObject id="removeWorldObject (roadsSFSE41) (1)" radius="84.07077" interior="0" model="11308" lodModel="11307" posX="-1998.4766" posY="158.39063" posZ="25.96094" rotX="0" rotY="0" rotZ="0"></removeWorldObject> <removeWorldObject id="removeWorldObject (roadsSFSE41) (2)" radius="84.07077" interior="0" model="11308" lodModel="11307" posX="-1998.4766" posY="158.39063" posZ="25.96094" rotX="0" rotY="0" rotZ="0"></removeWorldObject> <removeWorldObject id="removeWorldObject (roadsSFSE41) (3)" radius="84.07077" interior="0" model="11308" lodModel="11307" posX="-1998.4766" posY="158.39063" posZ="25.96094" rotX="0" rotY="0" rotZ="0"></removeWorldObject> <removeWorldObject id="removeWorldObject (shoppie4_SFS) (1)" radius="82.757233" interior="0" model="10949" lodModel="11024" posX="-2076.2734" posY="359.32031" posZ="44.59375" rotX="0" rotY="0" rotZ="0"></removeWorldObject> <object id="object (Int_tat_lights01) (3)" breakable="true" interior="0" alpha="255" model="14680" doublesided="false" scale="1" dimension="0" posX="-2016.7" posY="161.39999" posZ="25.4" rotX="0" rotY="0" rotZ="0"></object> <object id="object (pinetree08) (1)" breakable="true" interior="0" alpha="255" model="654" doublesided="false" scale="1" dimension="0" posX="-1984.4" posY="125.2" posZ="26.1" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (5)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="-1984.3" posY="124.9" posZ="33.1" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (6)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="-1984.1" posY="125.1" posZ="28.9" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (7)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="-1984.2" posY="125" posZ="30.8" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (8)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="-1984.2" posY="125" posZ="41.8" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (9)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="-1984.2" posY="124.9" posZ="38.4" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (10)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="-1984.2" posY="124.9" posZ="35.8" rotX="0" rotY="0" rotZ="0"></object> <object id="object (ws_ref_bollard) (1)" breakable="true" interior="0" alpha="255" model="1319" doublesided="false" scale="1" dimension="0" posX="-1984.3" posY="146.89999" posZ="27.2" rotX="0" rotY="0" rotZ="0"></object> <object id="object (ws_ref_bollard) (2)" breakable="true" interior="0" alpha="255" model="1319" doublesided="false" scale="1" dimension="0" posX="-1986.7" posY="146.8" posZ="27.2" rotX="0" rotY="0" rotZ="0"></object> <object id="object (htlcnpy01_lvs) (8)" breakable="true" interior="0" alpha="255" model="3433" doublesided="false" scale="1" dimension="0" posX="-1981.4" posY="134.89999" posZ="30" rotX="0" rotY="0" rotZ="0"></object> </map>
-
Nick: MrAndu Detalii mapa: Sincer LSPD'ul nu arata ca o sectie de politie reala , de unde si game modul , am avut servare ,am facut mape o gramada.Stiu ,aglomeratia de obiecte provoaca lag, incurcaturi in script ,etc . Asa ca am facut un LSPD cu vreo 9-10 obiecte din imaginatia mea in 2 minute rapid . Sper sa va placa , pot crea ceva mult mai impresionant plecand de la idea aceasta , dupa cum am vazut bugged este un servar unde lipsesc mapele incarcate de obiecte asa ca am preferat sa va arat ceva simplu ! Nu vreau sa fac abstractie la faptul ca prin mapa mea lspd'ul v.a arata real..Poate doar ii da o tenta , tancurile alea , parca strica putin peisajul de Role play. Link imagini: http://i61.tinypic.com/10wqneu.png http://i57.tinypic.com/2jez6tw.png http://i58.tinypic.com/11v6v7o.png Link mapa(objects) : <map edf:definitions="editor_main"> <object id="object (bollardlight) (1)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="1537.7" posY="-1664" posZ="12.8" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (2)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="1537.8" posY="-1681.4" posZ="12.9" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (3)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="1546.6" posY="-1672.4" posZ="14" rotX="0" rotY="0" rotZ="0"></object> <object id="object (bollardlight) (4)" breakable="true" interior="0" alpha="255" model="1215" doublesided="false" scale="1" dimension="0" posX="1546.6" posY="-1678.8" posZ="14.1" rotX="0" rotY="0" rotZ="0"></object> <object id="object (fencesmallb) (1)" breakable="true" interior="0" alpha="255" model="970" doublesided="false" scale="1" dimension="0" posX="1537.6" posY="-1678.9" posZ="13.1" rotX="0" rotY="0" rotZ="270.25"></object> <object id="object (fencesmallb) (2)" breakable="true" interior="0" alpha="255" model="970" doublesided="false" scale="1" dimension="0" posX="1537.6" posY="-1674.7" posZ="13.1" rotX="0" rotY="0" rotZ="270.247"></object> <object id="object (fencesmallb) (3)" breakable="true" interior="0" alpha="255" model="970" doublesided="false" scale="1" dimension="0" posX="1537.6" posY="-1670.6" posZ="13.1" rotX="0" rotY="0" rotZ="270.247"></object> <object id="object (fencesmallb) (4)" breakable="true" interior="0" alpha="255" model="970" doublesided="false" scale="1" dimension="0" posX="1537.6" posY="-1666.4" posZ="13.1" rotX="0" rotY="0" rotZ="270.247"></object> <object id="object (lhouse_barrier3) (1)" breakable="true" interior="0" alpha="255" model="997" doublesided="false" scale="1" dimension="0" posX="1547" posY="-1678.8" posZ="13.9" rotX="0" rotY="0" rotZ="2"></object> <object id="object (lhouse_barrier3) (2)" breakable="true" interior="0" alpha="255" model="997" doublesided="false" scale="1" dimension="0" posX="1547" posY="-1672.6" posZ="13.9" rotX="0" rotY="0" rotZ="2"></object> </map>
-
Sugestie: Un admbot mai bun pentru weapon cheats , adineauri am luat kick pentru ca aveam crosa de golf . insa mi'a ramas din cauza masinii de golf . Cum crezi ca ar ajuta serverul: Nu ai mai lua kick aiurea .