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Floryn Dragutzu

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Everything posted by Floryn Dragutzu

  1. Salut am o problema se salveaza casele si in gm si in baza de date si dupa ce dau restart la gm dispar din gm adica din joc CMD:createhouse(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SCM(playerid, COLOR_ERROR, "Trebuie sa te autentifici pe server!"); if(PlayerInfo[playerid][pAdmin] >= 7 && Niku(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 6) { new house[64],Float:pX,Float:pY,Float:pZ,PropertyString[1000],query[500]; if(sscanf(params, "s[64]", house)) return SendClientMessage(playerid, 0xFFFFFFFF, "{A9C4E4}Folosire: {FFFFFF}/createhouse [interios</small/medium/big>]"); if(strcmp(house,"medium",true) == 0) { GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "pHeX", pX); SetPVarFloat(playerid, "pHeY", pY); SetPVarFloat(playerid, "pHeZ", pZ); SetPVarInt(playerid, "hExt", 1); SetPVarFloat(playerid, "pHiX", 243.4247); SetPVarFloat(playerid, "pHiY", -1851.5872); SetPVarFloat(playerid, "pHiZ", 3333.9329); SetPVarInt(playerid, "pHiID", 0); new i = housess+1; mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('The State', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')"); mysql_tquery(SQL, query, "", ""); HouseInfo[hID] = i; HouseInfo[hEntrancex] = GetPVarFloat(playerid, "pHeX"); HouseInfo[hEntrancey] = GetPVarFloat(playerid, "pHeY"); HouseInfo[hEntrancez] = GetPVarFloat(playerid, "pHeZ"); HouseInfo[hExitx] = GetPVarFloat(playerid, "pHiX"); HouseInfo[hExity] = GetPVarFloat(playerid, "pHiY"); HouseInfo[hExitz] = GetPVarFloat(playerid, "pHiZ"); format(HouseInfo[hOwner], 64, "The State"); format(HouseInfo[hDiscription], 64, "House"); HouseInfo[hValue] = 10000000; SetPVarInt(playerid, "pHiVW", housess+HouseInfo[hValue]); HouseInfo[hHel] = 0; HouseInfo[hArm] = 0; HouseInfo[hInterior] = GetPVarInt(playerid, "pHiID"); HouseInfo[hLock] = 0; HouseInfo[hOwned] = 0; HouseInfo[hRent] = 500; HouseInfo[hRentabil] = 1; HouseInfo[hTakings] = 0; HouseInfo[hLevel] = 5; HouseInfo[hVirtual] = GetPVarInt(playerid, "pHiVW"); mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'",HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz],HouseInfo[hInterior],HouseInfo[hVirtual],i); mysql_tquery(SQL,query,"",""); DeletePVar(playerid, "pHeX"); DeletePVar(playerid, "pHeY"); DeletePVar(playerid, "pHeZ"); DeletePVar(playerid, "pHiX"); DeletePVar(playerid, "pHeY"); DeletePVar(playerid, "pHeZ"); DeletePVar(playerid, "pHiID"); DeletePVar(playerid, "pHiVW"); DeletePVar(playerid, "pExt"); DeletePVar(playerid, "pInt"); DestroyDynamic3DTextLabel(HouseLabel); format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {A9C4E4}%d \n{A9C4E4}This house is for sale(/buyhouse) ! \n{FFFFFF}Description: {A9C4E4}%s \n{FFFFFF}Price: {A9C4E4}$%s \n{FFFFFF}Level: {A9C4E4}%d",i,HouseInfo[hDiscription],FormatNumber(HouseInfo[hValue]),HouseInfo[hLevel]); HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x09FF00CC,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]); housess++; SendClientMessage(playerid, COLOR_YELLOW, "House added interior: medium."); } if(strcmp(house,"small",true) == 0) { GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "pHeX", pX); SetPVarFloat(playerid, "pHeY", pY); SetPVarFloat(playerid, "pHeZ", pZ); SetPVarFloat(playerid, "pHiX", 210.6192); SetPVarFloat(playerid, "pHiY", 1753.7064); SetPVarFloat(playerid, "pHiZ", 3334.2429); SetPVarInt(playerid, "pHiID", 0); new i = housess+1; mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('The State', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')"); mysql_tquery(SQL, query, "", ""); HouseInfo[hID] = i; HouseInfo[hEntrancex] = GetPVarFloat(playerid, "pHeX"); HouseInfo[hEntrancey] = GetPVarFloat(playerid, "pHeY"); HouseInfo[hEntrancez] = GetPVarFloat(playerid, "pHeZ"); HouseInfo[hExitx] = GetPVarFloat(playerid, "pHiX"); HouseInfo[hExity] = GetPVarFloat(playerid, "pHiY"); HouseInfo[hExitz] = GetPVarFloat(playerid, "pHiZ"); format(HouseInfo[hOwner], 64, "The State"); format(HouseInfo[hDiscription], 64, "House"); HouseInfo[hValue] = 5000000; SetPVarInt(playerid, "pHiVW", housess+HouseInfo[hValue]); HouseInfo[hHel] = 0; HouseInfo[hArm] = 0; HouseInfo[hInterior] = GetPVarInt(playerid, "pHiID"); HouseInfo[hLock] = 0; HouseInfo[hOwned] = 0; HouseInfo[hRent] = 500; HouseInfo[hRentabil] = 1; HouseInfo[hTakings] = 0; HouseInfo[hLevel] = 3; HouseInfo[hVirtual] = GetPVarInt(playerid, "pHiVW"); mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'",HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz],HouseInfo[hInterior],HouseInfo[hVirtual],i); mysql_tquery(SQL,query,"",""); DeletePVar(playerid, "pHeX"); DeletePVar(playerid, "pHeY"); DeletePVar(playerid, "pHeZ"); DeletePVar(playerid, "pHiX"); DeletePVar(playerid, "pHeY"); DeletePVar(playerid, "pHeZ"); DeletePVar(playerid, "pHiID"); DeletePVar(playerid, "pHiVW"); DeletePVar(playerid, "pExt"); DeletePVar(playerid, "pInt"); DestroyDynamic3DTextLabel(HouseLabel); format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {A9C4E4}%d \n{A9C4E4}This house is for sale(/buyhouse) ! \n{FFFFFF}Description: {A9C4E4}%s \n{FFFFFF}Price: {A9C4E4}$%s \n{FFFFFF}Level: {A9C4E4}%d",i,HouseInfo[hDiscription],FormatNumber(HouseInfo[hValue]),HouseInfo[hLevel]); HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x09FF00CC,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]); housess++; SendClientMessage(playerid, COLOR_YELLOW, "House added interior: small."); } if(strcmp(house,"big",true) == 0) { GetPlayerPos(playerid, pX, pY, pZ); SetPVarFloat(playerid, "pHeX", pX); SetPVarFloat(playerid, "pHeY", pY); SetPVarFloat(playerid, "pHeZ", pZ); SetPVarFloat(playerid, "pHiX", 1686.6067); SetPVarFloat(playerid, "pHiY", 3843.6399); SetPVarFloat(playerid, "pHiZ", 8.0741); SetPVarInt(playerid, "pHiID", 0); new i = housess+1; mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('The State', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')"); mysql_tquery(SQL, query, "", ""); HouseInfo[hID] = i; HouseInfo[hEntrancex] = GetPVarFloat(playerid, "pHeX"); HouseInfo[hEntrancey] = GetPVarFloat(playerid, "pHeY"); HouseInfo[hEntrancez] = GetPVarFloat(playerid, "pHeZ"); HouseInfo[hExitx] = GetPVarFloat(playerid, "pHiX"); HouseInfo[hExity] = GetPVarFloat(playerid, "pHiY"); HouseInfo[hExitz] = GetPVarFloat(playerid, "pHiZ"); format(HouseInfo[hOwner], 64, "The State"); format(HouseInfo[hDiscription], 64, "House"); HouseInfo[hValue] = 15000000; SetPVarInt(playerid, "pHiVW", housess+HouseInfo[hValue]); HouseInfo[hHel] = 0; HouseInfo[hArm] = 0; HouseInfo[hInterior] = GetPVarInt(playerid, "pHiID"); HouseInfo[hLock] = 0; HouseInfo[hOwned] = 0; HouseInfo[hRent] = 500; HouseInfo[hRentabil] = 1; HouseInfo[hTakings] = 0; HouseInfo[hLevel] = 7; HouseInfo[hVirtual] = GetPVarInt(playerid, "pHiVW"); mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'",HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz],HouseInfo[hInterior],HouseInfo[hVirtual],i); mysql_tquery(SQL,query,"",""); DeletePVar(playerid, "pHeX"); DeletePVar(playerid, "pHeY"); DeletePVar(playerid, "pHeZ"); DeletePVar(playerid, "pHiX"); DeletePVar(playerid, "pHeY"); DeletePVar(playerid, "pHeZ"); DeletePVar(playerid, "pHiID"); DeletePVar(playerid, "pHiVW"); DeletePVar(playerid, "pExt"); DeletePVar(playerid, "pInt"); DestroyDynamic3DTextLabel(HouseLabel); format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {A9C4E4}%d \n{A9C4E4}This house is for sale(/buyhouse) ! \n{FFFFFF}Description: {A9C4E4}%s \n{FFFFFF}Price: {A9C4E4}$%s \n{FFFFFF}Level: {A9C4E4}%d",i,HouseInfo[hDiscription],FormatNumber(HouseInfo[hValue]),HouseInfo[hLevel]); HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x09FF00CC,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]); housess++; SendClientMessage(playerid, COLOR_YELLOW, "House added interior: big."); } } else return SendClientMessage(playerid, COLOR_ERROR, AdminOnly); } return 1; }
  2. Nickname:PupanMircea Nick-ul celui cu care ai dat test:Zmeagle Numar de greseli(x/3):0/3 nici o gresala Ai postat dovezile in conversatie?:nu am conversati Rezultat(Admis/Picat):Admis Alte precizări:Bun venit in "Taxi Company"
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