.LepS Posted December 29, 2016 Posted December 29, 2016 Salut , imi puteti da liniile de la questul cu inimi? Quote
s4uriK.Official Posted December 29, 2016 Posted December 29, 2016 esti enervat si paleta in acelasi timp coa... . We lasa-te frate de tot ce tine scripting, si nu mai fa atatea topicuri. Cauta in p... m... in atatea gm-uri ca sunt o gramada. Quote
.LepS Posted December 29, 2016 Author Posted December 29, 2016 Am cautat mah da am gasit numai prostii si cand dau compile vreo 10 erori am Quote
GF Catalin. Posted December 29, 2016 Posted December 29, 2016 Ai gasit prostii, bun acum trebuie sa rezolvi acele prostii. Erori? Ai aici lista cu erorile si rezolvarea lor: http://wiki.sa-mp.com/wiki/Errors_List Quote
.LepS Posted December 29, 2016 Author Posted December 29, 2016 Ai gasit prostii, bun acum trebuie sa rezolvi acele prostii. Erori? Ai aici lista cu erorile si rezolvarea lor: http://wiki.sa-mp.com/wiki/Errors_List O sa incerc , daca merge , ai +1 Quote
.LepS Posted December 29, 2016 Author Posted December 29, 2016 Ba, am deacarcat gamemodeul lui S4uriK si imi da error 19 ce fac ca sami mearga Quote
.Teo Posted December 29, 2016 Posted December 29, 2016 Ba, am deacarcat gamemodeul lui S4uriK si imi da error 19 ce fac ca sami mearga Le rezolvi, intrebare penibila. Daca nu ai treaba cu scriptingul poti sa te intorci la doar a juca SAMP si atat. 1 Quote
Roby Posted January 1, 2017 Posted January 1, 2017 (edited) Fi atent, in jurul liniei 800 sunt mai multe lucruri definite, click. Tu adaugi acolo asta: QuestP[50], Dupa care adaugi locatiile obiectelor, click //QUESTEVENT QuestP[0] = CreatePickup(19066, 23, 1924.056,-2123.172,13.178); //LS QuestP[1] = CreatePickup(19066, 23, 382.1430,-1881.9504,2.8321); //done QuestP[2] = CreatePickup(19066, 23, 1728.201,-2329.125,13.144); //done QuestP[3] = CreatePickup(19066, 23, 2128.441,-1813.280,13.182); //done QuestP[4] = CreatePickup(19066, 23, 1344.586,-1646.985,13.210); //done QuestP[5] = CreatePickup(19066, 23, 1800.456,-1848.886,13.202); //done QuestP[6] = CreatePickup(19066, 23, 1953.094,-1372.384,19.265); //done QuestP[7] = CreatePickup(19066, 23, 2215.972,-1165.834,25.351); //done QuestP[8] = CreatePickup(19066, 23, 2586.630,-1607.640,3.295); //done QuestP[9] = CreatePickup(19066, 23, 1428.663,-805.563,85.994); //done QuestP[10] = CreatePickup(19066, 23, 708.099,-917.876,78.126); //done QuestP[11] = CreatePickup(19066, 23, 877.476,-1249.734,14.946); //done QuestP[12] = CreatePickup(19066, 23, 724.079,-1494.859,1.485); //done QuestP[13] = CreatePickup(19066, 23, 758.944,-1253.960,13.787); //done QuestP[14] = CreatePickup(19066, 23, 482.312,-1497.294,20.259); //done QuestP[15] = CreatePickup(19066, 23, 379.477,-2079.284,7.633); //done QuestP[16] = CreatePickup(19066, 23, 157.352,-1937.935,3.704); //done QuestP[17] = CreatePickup(19066, 23, 953.616,-1101.481,25.567); //done QuestP[18] = CreatePickup(19066, 23, 587.8170,-75.530,-1559.641,2.403); //done QuestP[19] = CreatePickup(19066, 23, 712.4207,598.774,-1239.556,18.359); //done QuestP[20] = CreatePickup(19066, 23, 799.706,-1616.832,19.997); //done QuestP[21] = CreatePickup(19066, 23, 1422.363,-1324.072,15.349); //done QuestP[22] = CreatePickup(19066, 23, 1214.0465,816.671,-1103.856,25.752); //done QuestP[23] = CreatePickup(19066, 23, 115.200,-1769.984,16.836); //done QuestP[24] = CreatePickup(19066, 23, 2028.218,-1421.960,16.919); //done QuestP[25] = CreatePickup(19066, 23, 1718.716,1604.186,12.536); //LV QuestP[26] = CreatePickup(19066, 23, 1383.6547,2184.9182,11.1504); //done QuestP[27] = CreatePickup(19066, 23, 1909.036,1513.360,13.794); //done QuestP[28] = CreatePickup(19066, 23, 2099.292,1683.200,12.518); //done QuestP[29] = CreatePickup(19066, 23, 2663.0020,2357.8596,10.8786); QuestP[30] = CreatePickup(19066, 23, 2484.6536,1530.4194,11.0248); QuestP[31] = CreatePickup(19066, 23, 2841.2161,1293.1624,11.7153); QuestP[32] = CreatePickup(19066, 23, 2797.6326,859.3318,10.9586); QuestP[33] = CreatePickup(19066, 23, 2240.2639,1040.8864,11.0175); QuestP[34] = CreatePickup(19066, 23, 2008.8777,1056.9821,10.9751); QuestP[35] = CreatePickup(19066, 23, 1682.0331,1114.4552,10.7688); QuestP[36] = CreatePickup(19066, 23, 2448.0986,1956.8322,11.1329); QuestP[37] = CreatePickup(19066, 23, 2803.8010,2207.1853,11.0031); QuestP[38] = CreatePickup(19066, 23, 2879.9573,1617.6676,10.9920); QuestP[39] = CreatePickup(19066, 23, 2329.0818,1440.7426,42.9748); QuestP[40] = CreatePickup(19066, 23, 2323.6296,1283.0951,97.4927); QuestP[41] = CreatePickup(19066, 23, 1745.3772,1816.1313,11.0827); QuestP[42] = CreatePickup(19066, 23, 1982.1147,2244.6274,27.3516); QuestP[43] = CreatePickup(19066, 23, 2063.6631,2793.3445,10.8932); QuestP[44] = CreatePickup(19066, 23, 1780.2053,2879.4805,10.9934); QuestP[45] = CreatePickup(19066, 23, 1120.0022,2812.5967,10.8395); QuestP[46] = CreatePickup(19066, 23, 922.2571,1730.9668,8.8462); QuestP[47] = CreatePickup(19066, 23, 1035.3322,962.5797,10.9489); QuestP[48] = CreatePickup(19066, 23, 1655.0911,1941.6042,10.9493); QuestP[49] = CreatePickup(19066, 23, 2649.3035,1215.0056,27.0743); Dupa care, mai ai de adaugat doar asta for(new q=0; q<50; q++) { if(pickupid == QuestP[q]) { if(QEvent[playerid][q] == 0) { new str[128],queryy[256]; if(QuestWait[playerid] > 0) { format(str, sizeof(str),"Asteapta %d secunde inainte de a colecta o noua caciulita.", QuestWait[playerid]); SendClientMessage(playerid, COLOR_WHITE, str); return 1; } QEvent[playerid][q] = 1; QuestWait[playerid] = 120; mysql_format(SQL,queryy,sizeof(queryy),"UPDATE `users` SET `Quest%d`='1' WHERE `name`='%s'",q,PlayerInfo[playerid][pNormalName]); mysql_tquery(SQL,queryy,"",""); new remain = 50; for(new qs=0; qs<50; qs++) { if(QEvent[playerid][qs] == 1) { remain--; } } if(remain > 0) { format(str, sizeof(str),"Felicitari! Ai gasit o caciulita de craciun. Gaseste inca %d caciulite pentru a primi un premiu special.", remain); SendClientMessage(playerid, COLOR_YELLOW, str); } else if(remain == 0) { new randomcash = 1500000 + random(1000000) + random(1500000), randomrp = 5 + random(10), name[30], randompremium = random(10), randompoints = 10 + random(30); GetPlayerName(playerid, name, sizeof(name)); if(randompremium != 7) { format(str, sizeof(str),"Felicitari! Ai gasit toate cele 50 de caciulite si ai primit $%s si %d puncte respect.", FormatNumber(randomcash), randomrp); SendClientMessage(playerid, COLOR_YELLOW, str); format(str, sizeof(str),"Quest: %s a gasit toate cele 50 de caciulite si a primit $%s si %d puncte respect.", name, FormatNumber(randomcash), randomrp); SendClientMessageToAll(COLOR_WHITE, str); } else { format(str, sizeof(str),"Felicitari! Ai gasit toate cele 50 de caciulite si ai primit $%s, %d puncte respect si %d puncte premium.", FormatNumber(randomcash), randomrp, randompoints); SendClientMessage(playerid, COLOR_YELLOW, str); format(str, sizeof(str),"Quest: %s a gasit toate cele 50 de caciulite si a primit $%s, %d puncte respect si %d puncte premium.", name, FormatNumber(randomcash), randomrp, randompoints); SendClientMessageToAll(COLOR_WHITE, str); PlayerInfo[playerid][pPremiumPoints] += randompoints; Update(playerid, pPremiumPointsx); } GivePlayerCash(playerid, randomcash); PlayerInfo[playerid][pExp] += randomrp; Update(playerid, pCashx); Update(playerid, pRP); } } else return SendClientMessage(playerid, COLOR_WHITE, "Ai gasit aceasta caciulita, continua sa cauti altele."); } } Daca te-am ajutat, nu ezita sa-mi dai un +1 :D Edited January 1, 2017 by Hooligan .Roby 1 Quote
Iosif Vieru Posted January 2, 2017 Posted January 2, 2017 (edited) Fi atent, in jurul liniei 800 sunt mai multe lucruri definite, click. Tu adaugi acolo asta: QuestP[50], Puteai sa-i spui sa scrie "new QuestP[50];", poate el are alt gamemode si nu are la linia 800 lucruri definite, plus ca daca vrei sa ai un server de calitate nu pui "questP[50] deoarece functioneaza mai rapid daca scrii "new pos1, pos2, pos3, etc", sau alt nume, ma rog. Edited January 2, 2017 by Zoron Quote
Roby Posted January 2, 2017 Posted January 2, 2017 Puteai sa-i spui sa scrie "new QuestP[50];", poate el are alt gamemode si nu are la linia 800 lucruri definite, plus ca daca vrei sa ai un server de calitate nu pui "questP[50] deoarece functioneaza mai rapid daca scrii "new pos1, pos2, pos3, etc", sau alt nume, ma rog. Acum fiecare cu parerea lui, insa este mai usor de gasit in gamemode ;) Quote
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