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SchottKy

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Everything posted by SchottKy

  1. Momentan nu cred ca se poate organiza un concurs.Doar eu cu @@hammy. si @@azeSan suntem cat de cat activi in sectiunea asta.Mai sunt cativa care pun o intrebare 2 si nu mai auzi de ei.
  2. Si eu joc cu nidalee destul de mult si nu fac Archangel staff,fac Athenes Unholy Grail,Sorcere's Shoes,Zhonya (daca au assasini sau multi AD) Void Staff (Il cumpar al 3-lea sau al 4-lea item,daca au multi tanci si mai devreme) Lich Bane,Rabadon.
  3. @@hammy. Am vazut ca sunt unii care maximizeaza R-u.Oricum am doar cateva meciuri cu el,l-am luat mai mult pentru skin,am jucat3-4 meciuri si imi place mult.
  4. Cand are teemo lvl 6 jungleru nu prea mai are ce sa faca.Am jucat 5 premade aveam un teemo in echipa era plantatie pe top,pacat ca n-am facut poza. Apropo,pe Udyr ce e mai bine sa maximizez,Q sau R?
  5. Draven,Lucian,Caitlyn,Udyr,Lee Sin(Profit pana la urmatorul update cand o sa-i deie nerf),Shyvana,Orianna,Nidalee.
  6. Un meci cu udyr!
  7. @hammy. Nu e doar PC-u meu,mai am un frate nu stiu tot ce e pe el.Dar oricum nu vad ce importanta are.
  8. From our own understanding (and your feedback), we see Lee Sin as a risky, high-skill champion who makes really cool plays in the early game and gets rewarded for that playstyle (especially in the early game where small-scale skirmishes take place). The problem was that he had very low risk because of his raw strength in stats and abilities that even if he made a misplay, he could always recover. We are absolutely fine with early game Lee being strong and late game Lee being weaker than most, but we wanted to create real risk for Lee in the early game and, if he succeeds, give him a path forward to play in the late game. This is more true (but not absolutely driven by) competitive play, which is more focused on early power champions. Speaking of competitive, early game Lee Sin (for teams that can play him) is so strong that he often crowds out any alternative choice (because there’s very little he can’t do for the demands of competitive junglers). Late game Lee Sin is the opposite – the most frustrating part was that he lost a lot of relevancy late game no matter how well he did early game (this is important!). Late game Lee has no prolonged threat to give him a presence except his initiation (which can be very unreliable), so he has to pull off an extremely mechanically difficult play to be considered “successful,” and then he’s almost completed his job. If Lee can’t pull off that kind of play, he gets punished for “misplaying.” Even if Lee makes a lot of successful ganks and goes into the late game with a lot of kills, he often loses because he has no strong way to take advantage of it (unless he’s really, really far ahead). We wanted to give Lee Sin some options while staying true to his perceived power curve of being strong early and weaker late. A summary here would be that we like champions who are strong early or are strong late, but at least part of those strengths should come from player skill and not all the champion being picked. I know Lee Sin ‘feels’ very balanced because all of his abilities are skill shots, but he keeps a lot of his power even when he fails, which isn’t true of a lot of champions. • Nobody appreciates the attack speed buffs on Flurry. I made a mistake in communicating this the first time, so I’ll say this: this isn’t a buff to how Lee Sin is played right now, but it’s a buff to how he can be played when he has a real late game presence. I wish I could show you how much smoother Lee Sin feels to play with these changes because it lets him get his energy back from Flurry so he can use more spells. He’s also a lot ‘stickier’ in following opponents because he can get a few attacks out in between his abilities (and much faster). In late game team fights Lee Sin is very weak so he could only use his spells for damage. The attack speed buff to Flurry means he can finally deal sustained damage at all points in the game so he’s not trapped in only finding the ideal initiation window (insec play). • Ward Hopping was too punishing. Once again, we like the play pattern and think it’s cool, but it was giving Lee tons of frustrating mobility without real offensive / defensive tradeoffs. We’re very firm on that belief! But from your feedback, it was clear that energy cost increases on Safeguard would make Lee no longer able to perform his best combo, so we’ve reverted it. We still need to make some kind of tradeoff here, so he’ll be giving up the safety of the self-shield if he jumps to minions / wards. We also think it’s important to reduce a little bit of Lee’s frustrating mobility moments so we’re also sticking with the increased base cooldown that gets reduced when you cast it on an allied champion. This also rewards / incentivizes Lee to cooperate with his team instead of being a self-sufficient monk. • The change to Dragon’s Rage was too different from what Lee currently has. Agree. With so many changes in this retune it could be easy to see this change as just a damage nerf. In the early to mid game, Dragon’s Rage is mostly used as a high damage execute and in the late game, Dragon’s Rage is mostly used as a positioning / ‘insec’ play to isolate a target. We made this change to add more consistency in the choice while also reducing some of Dragon’s Rage’s really high early game power. So you would choose to either isolate a target from his/her team, or you would choose to kick someone into the enemy team for massive damage. This would be a choice you could always take throughout the game rather than one you’re forced you take because your power fell off. Still, it’s a lot of change so we’re going to keep it like it is on live (but we’ll still need to reduce the damage on it because it deals really high base damage, especially when Lee is ahead). I still think it’s important that there be a tradeoff between isolating a target or dealing maximum damage, but we’ll think of that in the future. Now that I’ve written so much… you can have the changes! I really hope you take the time to read through the above so you can understand the changes below. I also noticed some misunderstanding behind total attack damage versus bonus attack damage. While it does seem like some values are much lower than their current live values, the scaling with total attack damage means Lee Sin will scale better into late game but will snowball less when he gets a bunch of AD items in the early game. Flurry [ Passive ] Attack Speed bonus increased from 40% at all levels to 40/60/80/100% (at levels 1/6/11/16) Sonic Wave [ Q ] Damage changed from 50/80/110/140/170 (+0.9 Bonus AD) to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) Resonating Strike [ Reactivate Q ] Damage changed from 50/80/110/140/170 (+0.9 Bonus AD) to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) Now deals up to 50% bonus damage (150% total damage) based on the target’s missing Health, changed from 8% of the target’s missing Health Safeguard [ W ] No longer grant shield on himself if dashes towards non-champion unit Cooldown increased from 9 seconds to 14 Cooldown is now reduced by 50% if cast on an allied champion (excluding self) Tempest [ E ] Damage changed from 60/95/130/165/200 (+1.0 Bonus AD) to 20/40/60/80/100 (+0.6 total AD) Now deals physical damage instead of magic Cripple [ Reactivate E ] Slow decay now updates more quickly (every 0.25 seconds instead of every 1 second) Slow decay now correctly takes into account disable reducing effects such as Tenacity (if the slow duration is being reduced, the slow will now decay more quickly) Dragon’s Rage [ R ] Damage changed from 200/400/600 (+2.0 Bonus AD) to 150/300/450 (+2.0 Bonus AD) RIP Lee!
  9. @Ezeq Foarte tare.
  10. Si ce daca e 2014?Ce vrei sa zici cu asta? Era un topic in care votai deschiderea SF-ului.Citeste acolo daca chiar vrei sa sti.Eu vorbeam in general.
  11. Fanule,ma urmaresti,este?N-are rost sa ma iau de tine si de familia ta ca tot asa ramai.Uitate aici si vezi despre ce e vorba.Toti fac gura cine e mai bun,cine bate pe cine.Astea sunt copilari http://forum.bugged.ro/topic/44277-campionul-preferat-din-league-of-legends/page-4 . ,,arati mie 1 de pe comunitate asta'' - Ai grisit tara.Sutem in nu in P.S: Congratulation you have wan a warn! Te bate ROMANA!
  12. Am facut o gramada de Quadra-uri cu Draven.Eu ma refeream ca in general trebuie sa incerci sa prinzi topoarele ca sa nu consumi mana/in teamfight nu incerc sa le prind dar mi-am facut un fel de reflex sa dau click sa pice topoarele aproape de mine.La farm le dau in spate ca sa nu ma prinda in stun thresh/leona/morgana etc... Unu bun cu Draven e TSV Kaggeh,e Diamond 1 facea stream mai demult nu stiu daca mai face.El juca 99% din meciuri cu Draven,acum nu stiu daca mai are stream-u avea foarte putine vizualizari stream-u lui + ca nu vorbea in engleza.Dar e super bun omu.
  13. Cu Draven e greu primele 10 meciuri pana te obisnuiesti cu Q-ul.Dupa aceea e foarte usor,trebuie sa farmezi cu 2 topoare si cand e putin mai aproape de tine E+W si dai cu topoarele in el si spamezi W-u. Ce-a mai nasoala parte la draven e ca inamicii vad unde iti pica topoarele si esti expus.Te prinde Thresh/Leona,Caitlyn cu Q-u....Mai multe variante.
  14. How old are you?
  15. Daca tu nu ai prieteni care se joaca lol e problema ta ;) El avea o problema cu mine ca nu jucam ranked si am spus ca eu prefer sa ma joc cu prietenii normale decat sa ma joc cu necunoscuti la ranked.Dar el neavand prieteni sustinea sus si tare ca trebuie sa ma joc ranked.Tu joci ranked,am inteles dar n-ai spus niciodata,,dc nu joci ranked?''El incerca sa ma convinga sa joc ranked.
  16. @Taykiro Acum ce sa zici si tu...Trebuia sa dai o replica.Daca nu joc ranked inseamna ca sunt praf?Decat sa ma joc cu cv necunoscuti mai bine ma joc cu prietenii,dar na unii nu au prieteni decat p masa si p tacsu.Si dc mi-ar fi frica sa joc ranked?Daca nu-mi face placere nu joc.Nu are rost sa ma cert cu tine,ti-am spus si ti-o repet,esti o cauza perduta!
  17. Daca stai cu caitlyn la distanta fata de vayne nu inteleg cum te poate bate.Doar daca au support Annie/Thresh/Leona care sa-ti de-a stun dar si asa e greu.Si daca se apropie Vayne E+Q si gata...Asta in early game,in late game o ia grav caitlyn de la vayne. Esti o cauza pierduta...TU NU INTELEGI JOCU ASTA,DA-I UNINSTAL SAU MUTATE IN POLONIA!
  18. M-am uitat la cateva meciuri de Rugby dar nu ma prea pasioneaza.In schimb imi place fotbalul american,e foarte spectaculos,dadea mai demult meciuri pe Sport1.
  19. Ca sa dai bine cu nasus trebuie sa ai multe stack-uri.La lvl tau gandestete ca trebuie sa ai in jur de 150 stack-uri pana in minutu 15.Daca sunteti 2x top e foarte greu pentru tine.
  20. 8+ @zdz-Made_Rhv Te bat rau virgulele.
  21. @hammy. Si ce am scris gresit?De ce :,,Ba nu''? A zis ca joaca la Co-op vs Al.Cand a spus ca ia bataie,ma gandesc ca ia bataie pe intermediar ca pe Easy n-ai cum.
  22. @hammy. A spus ca joaca cu botii.Si acolo e brand mid.
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